Diplomacy 2023 edition - Engels
At the turn of the 20th century, prior to World War I, the seven Great European Powers are engaged in an intricate struggle for supremacy. Each power's military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.
Alliances are formed and trust is betrayed as players negotiate and outwit one another—in a delicate balance of cooperation and competition—to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest.
140 updated wooden meeples to represent fleets & armies.
New Quick Start Rules.
Classic game of strategy, negotiation, and betrayal.
This classic game of pure negotiation has taken many forms over the years.
In the game, players represent one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets.
On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position.
Players instruct each of their units by writing a set of "orders." The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance.
With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.