Venture & Dungeon rpg - Engels
Venture and Dungeon are two tabletop roleplaying games inspired by traditional high fantasy rpgs like Dungeons & Dragons.
Venture is a game of introspective heroic fantasy. You play an adventuring party of a traditional fantasy story, but framed in a way that shifts your perspective, focusing on the inner lives of the characters.
The game is written to encourage players and characters to think about who they are, what they are doing, and why they are doing it. What does it mean to be a Cleric with a personal relationship to a deity? How does it feel to create magic out of nothing as the Wizard? Venture is a game about understanding the archetype through the character, and understanding the character beyond their archetype.
If you want to play a game of Venture using an already existent D&D character or party, you can absolutely do that, and you’ll create a totally different and interesting story than you could in D&D. If you want to create new characters in Venture, the character sheets give you the prompts and space to do just that.
Dungeon is a game about recapturing the experience of enjoying traditional fantasy narratives. You play a group of young kids playing Dungeons & Dragons while grappling with the perils of high school, and how these things can intersect.
In Dungeon, the characters the kids play are tied to the feelings and experiences of the kids themselves. The magic the characters can cast are reflections of the kids’ own skills and experiences, and the monsters the kids face are allegorical to the challenges they experience in day-to-day life. Like all of Jay’s work, Dungeon is a queer narrative that features genders tied up in high school experiences and a flexible approach to the ever-shifting teenage identity.
Dungeon is born from Jay’s memories of being a young adult and loving Dungeons & Dragons, and now grappling with a more complicated relationship with the same game. It’s both a love letter to D&D and an acknowledgement of why they had to move past it.
Both Venture and Dungeon are games of Belonging Outside Belonging, a tabletop roleplaying game system spearheaded by Dream Apart / Dream Askew by Avery Alder and Benjamin Rosenbaum. It uses no dice and has no GM; instead each player has a player character and have equal control over the story, using a token economy of strong and weak moves to advance the narrative. The BoB system creates stories of intimate communities and their interpersonal conflicts, struggles, and triumphs.